Negative Effects of Video Games on Children – Term Paper Example

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The paper " Negative Effects of Video Games on Children " is a wonderful example of a term paper on psychology.   Video games have had both positive and negative impacts on children. This report has discussed the negative impacts of video games on children. From the research which has been conducted, there are many negative effects which are associated with video games which are played by children. In the first place, this report has discussed that playing video games lower the concentration of the children in academic work; children develop aggressive behavior and also promote anti-social behavior.

In addition, the children who play video games excessively get addicted which affects their social behavior leading to isolation thus affecting their behavior. This can be managed by monitoring the behavior of children and limiting the time they spend playing video games. Introduction There are a number of video games that are being enjoyed by children globally. These games have had effects on the behavior of the children. From the research which has been conducted, it is clear that video games have both positive and negative effects on the children.

The most-watched video games by children include the saint's Row, dead space 3. Some parents are advocating for the children to watch and play video games while others have restrained their children from watching video games. This is dependent on the outcome of watching video games (Anderson & Gentile 2008). The positive impacts of video games include; they enable the children to follow the instructions keenly since the children learn to follow the instruction while playing the games, they also enable the children to brainstorm and come up with better ideas on how they can solve the issues at hand and also the children are able to coordinate various functions effectively.

Further through video games, the children are able to learn how to multitask and plan for various resources effectively as a result of learning to plan for the resources to play the game successfully. The video games also enable the children to think fast and accurately as well as introducing the children to technology relating to computers. However, the research has also indicated that video games have negative impacts on children.

In this regard, this report will discuss the main negative effects of video games on children according to the research which has been conducted. Negative effects of video games on children From the research which was conducted by Ryan Van, there are a number of negative impacts of video games on children. The researcher found out that video games affected his life in that they led him to addiction. The researcher found out that video games have negative effects on the life of children with the family.

The video games destroyed the relationship between the children and their families in terms of being social and psychological functioning (Anderson & Gentile 2008). In the first place, the research which was conducted in the US indicated that the children are affected greatly by the video games. From the research, it was found that 8.5% of the children who played video games did so at pathological levels. This represented the children age between 8-18 years. The research which was also indicated in China indicated that 4% of the children who played games of age between 12 and 18 were also affected negatively by video games.

These addiction percentages indicate that video games have negative effects on the children and hence there is a need to regulate video games on the children (APA 2005). Further, it was found that the children who play video games excessively are not affected by the addiction only, but they are also faced with the risk of starting to play violent video games. In this regard, therefore, the research indicates that video games have the negative impact of addiction which destroys the relationship between the children and their families.

References

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APA. (2005). APA calls for the reduction of violence in interactive media used by children. Washington DC: American Psychological Association.

Harvard Medical School. (2010). Video games and young people. Retrieved on 5th 2014

from http://www.health.harvard.edu/newsletters/Harvard_Mental_Health_Letter/2010/October/violent-video-games-and-young-people

Kirsch, S.J. (2010). Media and youth: A developmental perspective. Malden MA: Wiley Blackwell.

Lenhart, A. Kahne, J. Middaugh, E. Macgill, E. Evans, C, & Vitak, J. (2008). Teens,

video games, and civics. Washington, DC: Pew Internet and American Life Project.

Lieberman, D.A. (2006). What can we learn from playing video games? In P Vorderer and

J Bryant (eds), Playing video games: Motives, responses, and consequences, Mahwah: NJ: Lawrence Erlbaum.

Rideout, V.J. Foehr, U.G & Roberts, D.F. (2010). Generation M2: Media in the lives of 8-18-year-olds. Merlo Park CA: Henry J Kaiser Foundation.

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