The paper "Battle Star Gallactica: The Plan" is a perfect example of a movie review on visual arts and film studies. This paper intends to analyze a movie titled “ Battle Star Gallactica: The Plan” (2009). Interaction, including interaction in communication, revolves around the so-called ‘ cooperative principle’ , which was first voiced by Paul Grice in his "Logic and Conversation” 1. The need to be polite during interaction flows out of the cooperative principle. According to Brown and Levinson, politeness can be understood as the amount of (verbal) work, required to mitigate threats (face threats) to successful cooperation in interaction2.
Goffman (1978) states that a “ person tends to conduct himself in such a way so as to maintain both his own face and the face of the other participants"3. Acts, contrary to face-saving, are called face-threatening acts (FTA). Speakers can adopt four broad strategies: bald on record (FTA in its unmitigated form), negative politeness, (FTA is mitigated by making a request less direct), positive politeness, (minimizes the threat to one’ s face, for example by treating this person as a member of a group), and off record, (speaker does not openly state the FTA or does so in an ambiguous way).
Thus, politeness is viewed as a form of strategic behavior which the speaker engages in, weighing up the potential threat to the hearer, the degree of familiarity with the hearer, the power of relationship between them and modifying the utterance accordingly. Cooperation principle can be divided along four maxims: quantity, quality, relevance and manner. If the speaker chooses to flout these maxims, it may result in an implicature. A conversational implicature arises as a result of one’ s failure to follow the four maxims.
Grice points out that it can be due to the following reasons: a speaker might quietly violate a maxim; s/he can opt-out of operation of both the maxim and the cooperative principle; s/he may be faced by a clash and s/he may flout a maxim5. Another important aspect for conversational interaction is turn-taking. When engaging a conversation, it is important to follow a specific set of rules, which governs turn-taking. According to Sacks, Schegloff & Jefferson 1974, they are: 1) whenever the current speaker selects a next speaker, the latter has the right and is obliged to take his/her turn 2) if the current speaker does not select the next speaker, any of the participants can become the next speaker and 3) if neither the current speaker selects the next speaker or no one decides to become the next speaker, the current speaker may resume his/her turn. 6 Any take-turning attempt is can be regarded as successful if no one else takes his/her turn at the same time.
In communication and turn-taking it is important to point out signals, indicating change of speaker.
Duncan suggests a set of specific and discrete signals, which indicate turn-taking, which include: intonation, drawl, body motion, socio-centric sequences such as but uh, or something, you know, pitch or loudness accompanied with sociocentrism sequences, and syntax7. A silent pause after a grammatically correct and complete sentence as well as a question implies a change of turn8.