35 Years and Counting - Technological Advances of the PC That Have Affected the Application of Computers in Games – Essay Example

Download full paperFile format: .doc, available for editing

The paper “ 35 Years and Counting - Technological Advances of the PC That Have Affected the Application of Computers in Games” is a perfect example of an essay on information technology. Technology has been advancing at a neck-breaking speed for the last three decades. The most notable advances have been made in computer technology, especially in the transformation of the Personal computer and its adoption in many areas of life. In the last 35 years, for instance, the PC has undergone phenomenal innovation to include some life-altering changes, improvements, and additions. In short, the breakthroughs that have transformed the PC to what it is today are far too many to list or describe.

In this article, the focus will be on those technological advances of the PC that have affected the application of computers in games. In a list format, the areas in which great advances have been noted may include digital miniaturization, microprocessor design, display output, microprocessor speed, ram size and prices, plug and play devices, external storage and graphic card performance. Computer GamesComputer games are those games whose software can run in personal computers and are normally operated with the use of PC compatible input and output devices.

Modern computer games are usually downloaded from internet sites or sold off in CD-ROMs. The games are simply some specialist programs that instruct the PC operating system to display some specific audio and visual effects. In modern games, cutting-edge technology and creates a fast-paced form of entertainment. Computer Games Key Technological Advances in the PC ComputerSteve Russel, a student at Massachusetts Institute of Technology conceived and developed the pioneer computer game in 1962 and named it Spacewar (Kent 2001, p.

117). Ralph Baer, a reputed engineer at the defense contractors, Sanders, and Associates, developed the pioneer home video gaming console and named it Magnavox Odyssey (Kent 2001, p. 117). These games had no color or sound output mainly because of the PC abilities during that time. Nonetheless, as PC technology gradually advanced, so did the gaming technology. By the 1980s the computer games market there were thousands of game manufacturers in the US (Kent 2001, p. 117). The games that were developed then featured the adoption of improving PC technology such as increased display and processing speed.

The computer games easily incorporated flashing lights synchronized with a variety of movie-like sounds and animated action. The following technological advances have had the greatest impact on PC games applications. First off is the digital miniaturization ability, which refers to the reduction of processor speeds as well as the reduction of the size of most PC hardware. This can alternatively be referred to changes in the design of the processor Sawyer (1997, p. 113-176). In the 1970s, the computer processors were very huge and thus the computer itself had to be gigantic.

However, increased technology helped incorporate millions of circuitry within a small board (processor) that turned out to be very space economical. Consequently, the PC itself reduced in volume. This meant that games could now be placed at homes with a home computer. Digital miniaturization has enabled a transformation of stand-alone into desktops, to laptops, and now to palmtops Sawyer (1997, p. 113-176). The smaller the size of the computers the greater their applicability as games playing machines. With a laptop or palmtop, one can easily play a game while in the car today.    

References

Gruber, D. (1994) Action Arcade Adventure Set. New York: Coriolis Group.

Katz, A. & Yates, L. (1997) Inside Electronic Game Design. New York: Prima Publications.

Sawyer, B. (1997) The Ultimate Game Developers Sourcebook. New York: Coriolis Group.

Herz, J. (1997) Joystick Nation. Boston: Little, Brown.

Kent, S. (2001) The Ultimate History of Video Games. Roseville, California: Prima.

Download full paperFile format: .doc, available for editing
Contact Us