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Object-Oriented Programming Paradigm - Assignment Example

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The paper "Object-Oriented Programming Paradigm" will begin with the statement that class is a description of the behaviors of an object. It can also be referred to as type and does not exist. Objects are build based on classes just like a building will be constructed according to its blueprint. …
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Extract of sample "Object-Oriented Programming Paradigm"

I. Class: Class is a description of the behaviors of an object. It can also be referred to as type and does not exist .Objects are build based on classes just like a building will be constructed on according to its blueprint. Objects are always different but share the same features as stated in the class. II. Object: It is an instance of a class and can be seen and is tangible, for example car, laptop, tree and so on. It shows some behavior and can be manipulated. It’s an atom of object oriented programming that covers the state and the behavior of data processing systems. It will entail some properties like identity; which distinguishes one object from another. Interface will be concerned with the channels and means by which the object will receive messages. State is the current objects values and attributes .Behavior of an object will define and elaborate on ways by which the object will communicate with other objects. III. Constructor: Constructor is used to instantiation of a class. Her are various constructors and so the correct one should in the initialization stage. IV. Method: This is a block of code that contains a series of written instructions. A program is then then used to execute the method. V. Property: Properties in most of the objected oriented programming languages is found between member data and member code of a class. They are read and written like fields but later get translated to get and set method calls. VI. Field: Its a variable that is directly declared in a class or struct and is stored and should be accessible to more than one class method.They are declared by specifying the access level and the class block followed by the name of the field. VII. Collections: VIII. Iteration: this refers to repeating of a certain step so as to get the desired or move to the desired results. It’s also called looping. IX. Role: Role in programming field represents a functionality of an object .Objects can through their functionality end up performing other different jobs in different ways.Role is the one responsible for delegation of functionalities. X. Responsibility XI. Collaboration: It’s a system of various interacting objects and interconnected roles each performing its unique job but working collectively to accomplish a certain task.it will constitute a graph depicting roles and messages and the way they interact. XII. UML: It offers a way of including actors, databases and other activities in a visual way for the better development of the project, It was developed and adopted by OMG in 1990 and has been evolving since then. It uses differepproaches one of the common ones being data modeling,object modeling and component modeling.Through Profiles and stereotypes UML model may be transformed to other representations. XIII. UML class diagram: This is one of the methods that are used to bring a plan to better understanding through visualization .It will show a collection of classes, interfaces collaborations as well problems that will be encountered.The class diagram will describe the operations and operations to be carried out in by the system. It is also called a structural diagram and its main purpose is to model an application from the static view.Itsconsidered a fundamental step in deployment of diagrams and also in construction of codes in readynes to be executed. . XIV. UML sequence diagram: This is another very commonly used technique in programming.It shows the relationship between objects and how they interact with different situations.The diagram shows vertical lines with different processes and objects and horizintal arrows with messages no them.no ow should ever be left blank for this translate to mean anonymous instance. T XV. Code: It refers to a collection of various computer instructions written using human familiar form but later converted by the compiler to machine understandable format. The machine format can even be stored to be executed in a later date. A collection of several codes will constitute the source code that is used to come with computer projects. #include int main() { //This program illustrates the implementation of the comma operator intx,y; //note that here the comma is just a separator cout Read More
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