Metal Guru Terminator 3: Rise of the Machines by Anthony Lane – Article Example
The paper "Metal Guru Terminator 3: Rise of the Machines by Anthony Lane" is an excellent example of an article on visual arts and film studies. Metal Guru “Terminator 3: Rise of the Machines” by Anthony Lane is an online movie review of Terminator 3 (focusing on other movies in the series as well) (Lane, 2003). The author raises the question of how innovation and creativity in moviemaking have been limited to the use of technology and budgeting, rather than other aspects of storytelling such as emotions, curiosity, suspense, etc. This is an important question to pursue as the true essence of moviemaking has been lost in recent years. Use of technology to create stunning visualizations and effects such as 3D has become the primary focus of production houses and filmmakers (Lane, 2003). There is an urgent need to address this issue and bring back the creative component of storytelling back to the filmmaking process. Technological advances must be used to tell the story in a better way and must not be used in a manner that would overshadow the story in the movie or just to say an old story in a different way. It is best put forward when the author says “an apparent devotion to futuristic technology is severely compromised by old-style reliance, for the chase sequences, on the grinding and shunting of chunky trucks” (Lane, 2003). The primary audience of the work are the directors, scriptwriters, actors, and the production houses who are part of such movies. The idea of filmmaking itself is at stake. If more and more movies are made like terminator 3 wherein the concept remains the same but the treatment is expensive and fancy, an audience will stop watching such movies. The author argues that the human touch, suspense and curiosity elements constructed intelligently by James Cameroon in the first two parts of the Terminator series, which made the movie special and a cult, is missing in Terminator 3. The big pockets of the production houses have been used to create spectacular visuals but lack the creative vision in storytelling. The measure of a movie is no more the wealth of its imaginings but the immensity of its funding.